INTODUCTION
"25 TO LIFE" is a third person action game
with a terrible aiming mechanic. As you might
assume, that does a whole lot to make the game as unnecessarily frustrating and
perplexing as possible. In it, you'll be able to use a wide variety of guns
including several pistols, SMGs, rifles, grenades and Molotov cocktails. Each
painfully linear stage plays out through a series of combat arenas. In other
words, you enter an area, kill the enemies, pick up the floating health pack,
move to next area, kill more guys. That's pretty much it. With a game so
specifically focused on combat, it's amazing how limited your character is in
terms of abilities. After playing through the game's first two levels, you've
seen pretty much all there is to see.
Whoever you're controlling can crouch, run around, occasionally vault walls and lean side to side. The leaning is the only combat option that might have proved worthwhile or added some strategy, but as it stands it's pretty much useless. For one, you don't really lean that far, so you can't see much more of the combat area than if you were to just run out from behind cover. Second, the actual lean is slow, meaning if there are enemies around that know where you are, they're definitely going to shoot you. Third, once noticed, the enemies will always seem to know when you're going to lean out.
Basically, this means fighting from cover is awkward and ineffective. This is especially true since enemies will frequently lean out from cover too. In many cases you can't see exactly where your foes are and because the leaning controls are so slow to respond, you'll have to stand out in the open to know when you're able to shoot at them. Don't get the wrong impression here; just because the enemies take cover doesn't mean they're smart
Whoever you're controlling can crouch, run around, occasionally vault walls and lean side to side. The leaning is the only combat option that might have proved worthwhile or added some strategy, but as it stands it's pretty much useless. For one, you don't really lean that far, so you can't see much more of the combat area than if you were to just run out from behind cover. Second, the actual lean is slow, meaning if there are enemies around that know where you are, they're definitely going to shoot you. Third, once noticed, the enemies will always seem to know when you're going to lean out.
Basically, this means fighting from cover is awkward and ineffective. This is especially true since enemies will frequently lean out from cover too. In many cases you can't see exactly where your foes are and because the leaning controls are so slow to respond, you'll have to stand out in the open to know when you're able to shoot at them. Don't get the wrong impression here; just because the enemies take cover doesn't mean they're smart
GAMEPLAY
SCREENSHOTS
MINIMUN PC REQUIREMENTS
- Pentium 4 1.4GHz Processor or higher
- 256 MB RAM or higher
- 64MB DirectX compatible Video Card with Pixel Shader 1.1 Support
- Video HW Transform & Lighting:
- Vertex Shader Version: Required - 1.1
- DirectX compatible Sound Card
- DirectX 9 or higher
- 2.5GB Hard Disk Space
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